Three Pokémon Titles That Didn't Get the Adoration They Warranted

Following a vision of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching series stands as one of the most mainstream gaming titles around. The iconic Pikachu is just as recognizable as Disney's mascot, perhaps even more. The continued excitement surrounding trading card values ensures almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral annually.

Yet in spite of that pervasiveness and fame, some Pokémon games that remain overlooked. These are games that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Sure, there are small features like these in recent entries—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a live stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu

Richard Dominguez
Richard Dominguez

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and startup ecosystems across Europe.